{"id":1000006265,"date":"2023-09-23T05:44:03","date_gmt":"2023-09-23T05:44:03","guid":{"rendered":"https:\/\/techkow.co\/reviews\/?p=1000006265"},"modified":"2023-09-23T05:51:31","modified_gmt":"2023-09-23T05:51:31","slug":"microsoft-flight-simulator-3","status":"publish","type":"post","link":"https:\/\/techkow.co\/reviews\/microsoft-flight-simulator-3\/","title":{"rendered":"Microsoft Flight Simulator"},"content":{"rendered":"<p><i><b>Microsoft Flight Simulator<\/b><\/i>\u00a0is a series of\u00a0<a title=\"Flight simulation video game\" href=\"https:\/\/en.wikipedia.org\/wiki\/Flight_simulation_video_game\">flight simulator<\/a>\u00a0programs for\u00a0<a title=\"MS-DOS\" href=\"https:\/\/en.wikipedia.org\/wiki\/MS-DOS\">MS-DOS<\/a>,\u00a0<a title=\"Classic Mac OS\" href=\"https:\/\/en.wikipedia.org\/wiki\/Classic_Mac_OS\">Classic Mac OS<\/a>\u00a0and\u00a0<a title=\"Microsoft Windows\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Windows\">Microsoft Windows<\/a>\u00a0<a title=\"Operating system\" href=\"https:\/\/en.wikipedia.org\/wiki\/Operating_system\">operating systems<\/a>. It was an early product in the\u00a0<a title=\"Microsoft\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft\">Microsoft<\/a>\u00a0application portfolio and differed significantly from Microsoft&#8217;s other software, which was largely business-oriented. As of November 2022,\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0is the longest-running software product line for Microsoft, predating\u00a0<a class=\"mw-redirect\" title=\"Windows 1.0\" href=\"https:\/\/en.wikipedia.org\/wiki\/Windows_1.0\">Windows<\/a>\u00a0by three years.<sup id=\"cite_ref-2\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-2\">[2]<\/a><\/sup>\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0is one of the\u00a0<a title=\"List of longest-running video game franchises\" href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_longest-running_video_game_franchises\">longest-running<\/a>\u00a0PC video game series of all time.<sup id=\"cite_ref-playful1_3-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-playful1-3\">[3]<\/a><\/sup><sup id=\"cite_ref-msnews5_4-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-msnews5-4\">[4]<\/a><\/sup><\/p>\n<p><a title=\"Bruce Artwick\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bruce_Artwick\">Bruce Artwick<\/a>\u00a0began the development of\u00a0<i>Flight Simulator<\/i>\u00a0in 1977. His company,\u00a0<a class=\"mw-redirect\" title=\"Sublogic (company)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Sublogic_(company)\">Sublogic<\/a>, initially distributed it for various personal computers.<sup id=\"cite_ref-msnews5_4-1\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-msnews5-4\">[4]<\/a><\/sup>\u00a0In 1981, Artwick was approached by Microsoft&#8217;s\u00a0<a class=\"new\" title=\"Alan M. Boyd (page does not exist)\" href=\"https:\/\/en.wikipedia.org\/w\/index.php?title=Alan_M._Boyd&amp;action=edit&amp;redlink=1\">Alan M. Boyd<\/a>\u00a0who was interested in creating a &#8220;definitive game&#8221; that would graphically demonstrate the difference between older 8-bit computers, such as the Apple II, and the new 16-bit computers, such as the IBM PC, still in development. In 1982, Artwick&#8217;s company licensed a version of\u00a0<i>Flight Simulator<\/i>\u00a0for the\u00a0<a title=\"IBM Personal Computer\" href=\"https:\/\/en.wikipedia.org\/wiki\/IBM_Personal_Computer\">IBM PC<\/a>\u00a0to Microsoft, which marketed it as\u00a0<i>Microsoft Flight Simulator 1.00<\/i>.<\/p>\n<p>In 2009, Microsoft\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#Closure_of_the_Aces_Game_Studio\">closed down<\/a>\u00a0<a title=\"Aces Game Studio\" href=\"https:\/\/en.wikipedia.org\/wiki\/Aces_Game_Studio\">Aces Game Studio<\/a>, which was the department responsible for creating and maintaining the\u00a0<i>Flight Simulator<\/i>\u00a0series. In 2014,\u00a0<a title=\"Dovetail Games\" href=\"https:\/\/en.wikipedia.org\/wiki\/Dovetail_Games\">Dovetail Games<\/a>\u00a0were granted the rights by Microsoft to port the Gold Edition of Microsoft&#8217;s\u00a0<i><a title=\"Microsoft Flight Simulator X\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator_X\">Flight Simulator X<\/a><\/i>\u00a0to\u00a0<a title=\"Steam (service)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Steam_(service)\">Steam<\/a>\u00a0and publish\u00a0<i>Flight Simulator X: Steam Edition<\/i>.<\/p>\n<p>Microsoft announced a new installment at E3 in 2019, simply titled\u00a0<i><a title=\"Microsoft Flight Simulator (2020 video game)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator_(2020_video_game)\">Microsoft Flight Simulator<\/a><\/i>, to be released initially on PC and ported over to the Xbox Series X at a later date. On July 12, 2020, Microsoft opened up preorders and announced that\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0for PC will be available on August 18, 2020.<sup id=\"cite_ref-5\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-5\">[5]<\/a><\/sup>\u00a0The company announced three different versions of the title \u2013 standard, deluxe, and premium deluxe, each providing an incremental set of gameplay features, including airports, and airplanes to choose from.<sup id=\"cite_ref-:0_6-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-:0-6\">[6]<\/a><\/sup>\u00a0The Xbox edition was released on July 27, 2021.<sup id=\"cite_ref-7\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-7\">[7]<\/a><\/sup><\/p>\n<h2><span id=\"History\" class=\"mw-headline\">History<\/span><\/h2>\n<div class=\"hatnote navigation-not-searchable\" role=\"note\">Main article:\u00a0<a title=\"History of Microsoft Flight Simulator\" href=\"https:\/\/en.wikipedia.org\/wiki\/History_of_Microsoft_Flight_Simulator\">History of Microsoft Flight Simulator<\/a><\/div>\n<p><i style=\"font-size: revert;\">Microsoft Flight Simulator<\/i><span style=\"font-size: revert;\">\u00a0began as a set of articles written by\u00a0<\/span><a style=\"font-size: revert;\" title=\"Bruce Artwick\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bruce_Artwick\">Bruce Artwick<\/a><span style=\"font-size: revert;\">\u00a0in 1976 about a\u00a0<\/span><a style=\"font-size: revert;\" title=\"3D computer graphics\" href=\"https:\/\/en.wikipedia.org\/wiki\/3D_computer_graphics\">3D computer graphics<\/a><span style=\"font-size: revert;\">\u00a0program. When the magazine editor said that subscribers wanted to buy the program, Artwick set to work to create it and incorporated a company called\u00a0<\/span><a style=\"font-size: revert;\" title=\"Sublogic\" href=\"https:\/\/en.wikipedia.org\/wiki\/Sublogic\">Sublogic<\/a><span style=\"font-size: revert;\">\u00a0Corporation in 1977. The company began selling flight simulators for several computer platforms, including the\u00a0<\/span><a style=\"font-size: revert;\" title=\"Intel 8080\" href=\"https:\/\/en.wikipedia.org\/wiki\/Intel_8080\">8080<\/a><span style=\"font-size: revert;\">,\u00a0<\/span><a style=\"font-size: revert;\" title=\"Altair 8800\" href=\"https:\/\/en.wikipedia.org\/wiki\/Altair_8800\">Altair 8800<\/a><span style=\"font-size: revert;\">, and\u00a0<\/span><a style=\"font-size: revert;\" title=\"IMSAI 8080\" href=\"https:\/\/en.wikipedia.org\/wiki\/IMSAI_8080\">IMSAI 8080<\/a><span style=\"font-size: revert;\">. In 1979 Sublogic released\u00a0<\/span><i style=\"font-size: revert;\"><a title=\"FS1 Flight Simulator\" href=\"https:\/\/en.wikipedia.org\/wiki\/FS1_Flight_Simulator\">FS1 Flight Simulator<\/a><\/i><span style=\"font-size: revert;\">\u00a0for the\u00a0<\/span><a style=\"font-size: revert;\" title=\"Apple II series\" href=\"https:\/\/en.wikipedia.org\/wiki\/Apple_II_series\">Apple II<\/a><span style=\"font-size: revert;\">. In 1980, Sublogic released a version for the\u00a0<\/span><a style=\"font-size: revert;\" title=\"TRS-80\" href=\"https:\/\/en.wikipedia.org\/wiki\/TRS-80\">TRS-80<\/a><span style=\"font-size: revert;\">, and in 1982 they licensed an\u00a0<\/span><a style=\"font-size: revert;\" title=\"IBM Personal Computer\" href=\"https:\/\/en.wikipedia.org\/wiki\/IBM_Personal_Computer\">IBM PC<\/a><span style=\"font-size: revert;\">\u00a0version with\u00a0<\/span><a style=\"font-size: revert;\" title=\"Color Graphics Adapter\" href=\"https:\/\/en.wikipedia.org\/wiki\/Color_Graphics_Adapter\">CGA<\/a><span style=\"font-size: revert;\">\u00a0graphics to Microsoft, which was released as\u00a0<\/span><i style=\"font-size: revert;\">Microsoft Flight Simulator 1.00<\/i><span style=\"font-size: revert;\">\u00a0on a\u00a0<\/span><a style=\"font-size: revert;\" title=\"Self-booting disk\" href=\"https:\/\/en.wikipedia.org\/wiki\/Self-booting_disk\">self-booting disk<\/a><span style=\"font-size: revert;\">. In the early days of less-than-100%\u00a0<\/span><a style=\"font-size: revert;\" title=\"IBM PC compatible\" href=\"https:\/\/en.wikipedia.org\/wiki\/IBM_PC_compatible\">IBM PC compatible<\/a><span style=\"font-size: revert;\">\u00a0systems,\u00a0<\/span><i style=\"font-size: revert;\">Flight Simulator<\/i><span style=\"font-size: revert;\">\u00a0and\u00a0<\/span><a style=\"font-size: revert;\" title=\"Lotus 1-2-3\" href=\"https:\/\/en.wikipedia.org\/wiki\/Lotus_1-2-3\">Lotus 1-2-3<\/a><span style=\"font-size: revert;\">\u00a0were used as unofficial compatibility test software for new PC clone models.<\/span><sup id=\"cite_ref-runway-usa_8-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-runway-usa-8\">[8]<\/a><\/sup><\/p>\n<p>Sublogic continued to develop for other platforms and ported\u00a0<i><a title=\"Flight Simulator II (Sublogic)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Flight_Simulator_II_(Sublogic)\">Flight Simulator II<\/a><\/i>\u00a0to the Apple II in 1983; the\u00a0<a title=\"Commodore 64\" href=\"https:\/\/en.wikipedia.org\/wiki\/Commodore_64\">Commodore 64<\/a>,\u00a0<a title=\"MSX\" href=\"https:\/\/en.wikipedia.org\/wiki\/MSX\">MSX<\/a>, and\u00a0<a title=\"Atari 8-bit family\" href=\"https:\/\/en.wikipedia.org\/wiki\/Atari_8-bit_family\">Atari 800<\/a>\u00a0in 1984; and to the\u00a0<a title=\"Amiga\" href=\"https:\/\/en.wikipedia.org\/wiki\/Amiga\">Amiga<\/a>\u00a0and\u00a0<a title=\"Atari ST\" href=\"https:\/\/en.wikipedia.org\/wiki\/Atari_ST\">Atari ST<\/a>\u00a0in 1986. Meanwhile, Bruce Artwick left Sublogic and founded\u00a0<a class=\"mw-redirect\" title=\"The Bruce Artwick Organization Ltd.\" href=\"https:\/\/en.wikipedia.org\/wiki\/The_Bruce_Artwick_Organization_Ltd.\">The Bruce Artwick Organization<\/a>\u00a0to continue his work on subsequent Microsoft releases, beginning with\u00a0<i>Microsoft Flight Simulator 3.0<\/i>\u00a0in 1988.\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.<\/p>\n<p><a title=\"Microsoft\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft\">Microsoft<\/a>\u00a0continued to produce newer versions of the flight simulation software, adding features, such as new aircraft types and augmented scenery. The\u00a0<i>2000<\/i>\u00a0and\u00a0<i>2002<\/i>\u00a0versions were available in &#8220;Standard&#8221; and &#8220;Professional&#8221; editions, where the latter included more aircraft, tools and scenery options. The\u00a0<i>2004<\/i>\u00a0release (version 9) marked the celebration of one hundred years of powered flight and had only one edition.\u00a0<i>Flight Simulator X<\/i>, released in 2006, returned to dual versions with a &#8220;Standard&#8221; and a &#8220;Deluxe&#8221; edition.<\/p>\n<p>The flying area encompasses planet Earth with varying degrees of detail and includes over 24,000 airports. There is an ever-growing list of scenery representing major landmarks and popular cities. Landscape details become sparse as gameplay moves away from population centers within the flight simulator, particularly outside the United States, although a variety of websites offer scenery add-ons to remedy this.<\/p>\n<p>The three latest versions incorporate sophisticated weather simulation, along with the ability to download real-world weather data (first available with\u00a0<i>Flight Simulator 2000<\/i>). Additional features in these newer versions include air traffic environments with interactive\u00a0<a title=\"Air traffic control\" href=\"https:\/\/en.wikipedia.org\/wiki\/Air_traffic_control\">air traffic control<\/a>\u00a0functions, new aircraft models from the historical\u00a0<a title=\"Douglas DC-3\" href=\"https:\/\/en.wikipedia.org\/wiki\/Douglas_DC-3\">Douglas DC-3<\/a>\u00a0to the modern\u00a0<a title=\"Boeing 777\" href=\"https:\/\/en.wikipedia.org\/wiki\/Boeing_777\">Boeing 777<\/a>, interactive lessons, challenges, and aircraft checklists. The two latest versions of\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0have a &#8220;kiosk mode&#8221;, which allows the application to be run in electronic\u00a0<a title=\"Kiosk software\" href=\"https:\/\/en.wikipedia.org\/wiki\/Kiosk_software\">kiosks<\/a>\u00a0located in public places like shopping malls.\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0has a wide selection of upgrades and add-ons, both free and commercial, official and fan-made.<\/p>\n<h3><span id=\"Microsoft_Flight_Simulator_X\" class=\"mw-headline\"><i>Microsoft Flight Simulator X<\/i><\/span><\/h3>\n<div class=\"hatnote navigation-not-searchable\" role=\"note\">Main article:\u00a0<a title=\"Microsoft Flight Simulator X\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator_X\">Microsoft Flight Simulator X<\/a><\/div>\n<p><i>Microsoft Flight Simulator X<\/i>\u00a0is the third most recent major release of\u00a0<i>Microsoft Flight Simulator<\/i>, and the last one developed by Aces Game Studio. It includes a graphics engine upgrade and compatibility with preview\u00a0<a class=\"mw-redirect\" title=\"DirectX 10\" href=\"https:\/\/en.wikipedia.org\/wiki\/DirectX_10\">DirectX 10<\/a>\u00a0and\u00a0<a title=\"Windows Vista\" href=\"https:\/\/en.wikipedia.org\/wiki\/Windows_Vista\">Windows Vista<\/a>. It was released on October 17, 2006, in North America. There are two versions of the game, both on two DVDs. The &#8220;Deluxe&#8221; edition contains the new\u00a0<a title=\"Garmin G1000\" href=\"https:\/\/en.wikipedia.org\/wiki\/Garmin_G1000\">Garmin G1000<\/a>\u00a0integrated flight instrument system in three cockpits, additional aircraft, and missions; Tower Control capability in multiplayer mode; higher detail scenery for cities and airports; and a Software Development Kit (SDK) for development. The main improvements are graphical.<\/p>\n<p>Microsoft has also released a\u00a0<i>Flight Simulator X<\/i>\u00a0demo, which contains three aircraft, two airports, and two missions. It is compatible with Windows XP SP2 and Windows Vista.<\/p>\n<h3><span id=\"Closure_of_the_Aces_Game_Studio\" class=\"mw-headline\">Closure of the Aces Game Studio<\/span><\/h3>\n<div class=\"hatnote navigation-not-searchable\" role=\"note\">See also:\u00a0<a title=\"Aces Game Studio\" href=\"https:\/\/en.wikipedia.org\/wiki\/Aces_Game_Studio\">Aces Game Studio<\/a><\/div>\n<p>On January 22, 2009, it was reported that the development team was heavily affected by Microsoft&#8217;s program of job cuts, with indications that the entire\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0team had been laid off.<sup id=\"cite_ref-msnews1_9-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-msnews1-9\">[9]<\/a><\/sup><sup id=\"cite_ref-msnews2_10-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-msnews2-10\">[10]<\/a><\/sup>\u00a0Microsoft confirmed the closure of the\u00a0<a title=\"Aces Game Studio\" href=\"https:\/\/en.wikipedia.org\/wiki\/Aces_Game_Studio\">Aces Game Studio<\/a>\u00a0on January 26, 2009, in a post on the official FSInsider Web site.<sup id=\"cite_ref-11\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-11\">[11]<\/a><\/sup>\u00a0stating &#8220;This difficult decision was made to align Microsoft&#8217;s resources with our strategic priorities.\u00a0<i>Microsoft Flight Simulator X<\/i>\u00a0will remain available at retail stores and Web retailers, the Flight Sim community will continue to learn from and encourage one another, and we remain committed to the\u00a0<i>Flight Simulator<\/i>\u00a0franchise for the long term.&#8221;<\/p>\n<p>According to former Aces employee Phil Taylor, the shutdown was not due to sales performance of\u00a0<i><a title=\"Microsoft Flight Simulator X\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator_X\">FSX<\/a><\/i>, but due to management problems and delays in project delivery, combined with increased demand for staff.<sup id=\"cite_ref-12\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-12\">[12]<\/a><\/sup>\u00a0Speculation in the mainstream and gaming media was that future versions could be released as an Internet-based version, or on Microsoft&#8217;s\u00a0<a title=\"Xbox\" href=\"https:\/\/en.wikipedia.org\/wiki\/Xbox\">Xbox<\/a>\u00a0platform.<sup id=\"cite_ref-msnews4_13-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-msnews4-13\">[13]<\/a><\/sup><\/p>\n<p>In October 2009, two (out of over fifty) former members of the Aces Game Studio formed a new game studio called the Cascade Game Foundry<sup id=\"cite_ref-CGF-Press-Release_14-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-CGF-Press-Release-14\">[14]<\/a><\/sup>\u00a0for the development of simulation games.<sup id=\"cite_ref-Ref_One_15-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-Ref_One-15\">[15]<\/a><\/sup><sup id=\"cite_ref-Ref_Two_16-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-Ref_Two-16\">[16]<\/a><\/sup><\/p>\n<h3><span id=\"Third-party_developer_agreements\" class=\"mw-headline\">Third-party developer agreement<\/span><\/h3>\n<h4><span id=\"Lockheed_Martin_Prepar3D\" class=\"mw-headline\">Lockheed Martin\u00a0<i>Prepar3D<\/i><\/span><\/h4>\n<p><span id=\"Lockheed_Martin_Prepar3D\" class=\"anchor\"><\/span>In late 2007, Aces Game Studio announced Microsoft ESP (Enterprise Simulation Platform), a development platform for companies that want to create products that use the technology in\u00a0<i>Flight Simulator<\/i>. Following the closure of the Aces Game Studio in January 2009,\u00a0<a title=\"Lockheed Martin\" href=\"https:\/\/en.wikipedia.org\/wiki\/Lockheed_Martin\">Lockheed Martin<\/a>\u00a0announced in late 2009 that they had negotiated with Microsoft a licensing agreement to purchase the intellectual property (including source code) for the Microsoft ESP product. It is the commercial-use version of\u00a0<i>Flight Simulator X<\/i>\u00a0SP2. On May 17, 2010,<sup id=\"cite_ref-17\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-17\">[17]<\/a><\/sup>\u00a0Lockheed announced that the new product based upon the ESP source code would be called\u00a0<i><b>Prepar3D<\/b><\/i>\u00a0(P3D). Lockheed hired members of the original Aces Game Studio team to continue development of the product.<\/p>\n<p>In November 2010, Lockheed Martin debuted\u00a0<i>Prepar3D<\/i>\u00a0version 1.<sup id=\"cite_ref-18\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-18\">[18]<\/a><\/sup>\u00a0Version 1.1 was released in April 2011, with a retail license cost of US$499.<sup id=\"cite_ref-19\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-19\">[19]<\/a><\/sup>\u00a0A developer license is also available for a monthly fee of US$9.95. In March 2012, along with the release of version 1.3, the pricing strategy was revised. The Professional edition is now available for US$199, with an Academic License available for US$59.95.<\/p>\n<p>Often touted as &#8216;FSX on steroids&#8217;, P3D has so far had 5 versions, with the latest launched on April 14, 2020.<sup id=\"cite_ref-20\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-20\">[20]<\/a><\/sup>\u00a0Version 5 features 41 aircraft and over 23000 airports. Before that, version 2, 3 and 4 saw releases in 2013, 2015, and 2017 respectively.<\/p>\n<p>Due to the changes in elevation between version 4 and version 5, many developers charged for upgrades to make their airport sceneries compatible with the new elevation.<sup id=\"cite_ref-21\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-21\">[21]<\/a><\/sup>\u00a0This elevation issue, in turn, created new developers to pop up to create &#8220;compatibility files&#8221; for older version 4 airports to work on version 5. Companies such as iniBuilds and Scandinavian Mountains lead the development of compatibility files.<sup id=\"cite_ref-22\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-22\">[22]<\/a><\/sup><sup id=\"cite_ref-23\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-23\">[23]<\/a><\/sup><\/p>\n<h4><span id=\"Dovetail_Games_and_Microsoft_Flight_Simulator_X:_Steam_Edition\" class=\"mw-headline\">Dovetail Games and\u00a0<i>Microsoft Flight Simulator X: Steam Edition<\/i><\/span><\/h4>\n<p>On July 9, 2014,\u00a0<a title=\"Dovetail Games\" href=\"https:\/\/en.wikipedia.org\/wiki\/Dovetail_Games\">Dovetail Games<\/a>\u00a0announced that Microsoft had granted them rights to develop the next\u00a0<i>Flight Simulator<\/i>\u00a0in the series. Dovetail Games also announced the release of\u00a0<i>Flight Simulator X: Gold Edition<\/i>\u00a0on\u00a0<a title=\"Steam (service)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Steam_(service)\">Steam<\/a>\u00a0for late 2014, titled\u00a0<i>Microsoft Flight Simulator X: Steam Edition<\/i>. It was released on December 18, 2014. It is a re-release and includes content that was provided with the original\u00a0<i>FSX: Gold Edition<\/i>\u00a0which includes\u00a0<i>FSX: Deluxe Edition<\/i>, the\u00a0<i>Acceleration<\/i>\u00a0expansion pack, and both official Service Packs and repackages them in one bundle and a single installation. The\u00a0<i>Steam Edition<\/i>\u00a0includes &#8220;all standard Steam functionality&#8221;, including an overhaul of the multiplayer support to go through Steam rather than the now-defunct\u00a0<a title=\"GameSpy\" href=\"https:\/\/en.wikipedia.org\/wiki\/GameSpy\">GameSpy<\/a>,<sup id=\"cite_ref-24\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-24\">[24]<\/a><\/sup>\u00a0improved stability on\u00a0<a title=\"Windows 7\" href=\"https:\/\/en.wikipedia.org\/wiki\/Windows_7\">Windows 7<\/a>\u00a0and\u00a0<a title=\"Windows 8\" href=\"https:\/\/en.wikipedia.org\/wiki\/Windows_8\">8<\/a>, and features minor performance tweaks including a complete recompile using\u00a0<a class=\"mw-redirect\" title=\"Microsoft Visual Studio\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Visual_Studio#Visual_Studio_2013\">VS2013<\/a>.<sup id=\"cite_ref-steamcommunity.com_25-0\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-steamcommunity.com-25\">[25]<\/a><\/sup><\/p>\n<p>Additionally, Dovetail Games has worked with existing developers and publishers to distribute their content on Steam as DLC. Currently, there are over 100 add-ons for FSX: Steam Edition<sup id=\"cite_ref-26\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-26\">[26]<\/a><\/sup>\u00a0from over 35 developers available on the Steam store including Aerosoft, Captain Sim, Orbx Simulation Systems, Real Environment Xtreme (REX), Carenado, Virtavia, and others.<\/p>\n<h5><span id=\"Flight_Sim_World\" class=\"mw-headline\"><i>Flight Sim World<\/i><\/span><\/h5>\n<p>In May 2017, Dovetail Games announced\u00a0<i>Flight Sim World<\/i>, based on the codebase of\u00a0<i>Flight Simulator X<\/i>, and released later that month.<sup id=\"cite_ref-27\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-27\">[27]<\/a><\/sup>\u00a0Only a year later, on April 23, 2018, Dovetail announced end of development of\u00a0<i>Flight Sim World<\/i>\u00a0and the end of sales effective May 15, 2018.<sup id=\"cite_ref-28\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-28\">[28]<\/a><\/sup><\/p>\n<h3><span id=\"Microsoft_Flight\" class=\"mw-headline\"><i>Microsoft Flight<\/i><\/span><\/h3>\n<div class=\"hatnote navigation-not-searchable\" role=\"note\">Main article:\u00a0<a title=\"Microsoft Flight\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight\">Microsoft Flight<\/a><\/div>\n<div class=\"hatnote navigation-not-searchable\" role=\"note\">Not part of the Microsoft Flight Simulator series<\/div>\n<p>Microsoft released a new flight simulator titled\u00a0<i><a title=\"Microsoft Flight\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight\">Microsoft Flight<\/a><\/i>\u00a0in February 2012. Developed by\u00a0<a title=\"The Coalition (company)\" href=\"https:\/\/en.wikipedia.org\/wiki\/The_Coalition_(company)\">The Coalition<\/a>\u00a0(as Microsoft Game Studios Vancouver), it was not part of the\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0series, but instead was designed to replace it and aimed at drawing new users into flight gaming. While claiming to be simpler to use for inexperienced users, it is incompatible with\u00a0<i>Flight Simulator<\/i>\u00a0and does not allow the use of existing\u00a0<i>Flight Simulator<\/i>\u00a0add-ons (including aircraft, objects, and photographic scenery).<\/p>\n<p>The game was &#8220;<a class=\"mw-redirect\" title=\"Pay to play\" href=\"https:\/\/en.wikipedia.org\/wiki\/Pay_to_play\">pay to play<\/a>&#8220;, as only the single island of Hawai&#8217;i and one aircraft was available without buying downloadable content. On July 26, 2012, Microsoft cancelled further development of\u00a0<i>Flight<\/i>.<sup id=\"cite_ref-29\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-29\">[29]<\/a><\/sup><\/p>\n<h3><span id=\"Microsoft_Flight_Simulator_.282020.29\"><\/span><span id=\"Microsoft_Flight_Simulator_(2020)\" class=\"mw-headline\"><i>Microsoft Flight Simulator<\/i>\u00a0(2020)<\/span><\/h3>\n<div class=\"hatnote navigation-not-searchable\" role=\"note\">Main article:\u00a0<a title=\"Microsoft Flight Simulator (2020 video game)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator_(2020_video_game)\">Microsoft Flight Simulator (2020 video game)<\/a><\/div>\n<p>On June 9, 2019, as part of their E3 conference announcements Microsoft revealed that they would be bringing back the\u00a0<i>Flight Simulator<\/i>\u00a0series with an updated release, simply titled\u00a0<i><a title=\"Microsoft Flight Simulator (2020 video game)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator_(2020_video_game)\">Microsoft Flight Simulator<\/a><\/i>. On the same day, Microsoft launched a new website for the title and posted a teaser video on their Xbox YouTube channel.<sup id=\"cite_ref-30\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-30\">[30]<\/a><\/sup>\u00a0The new version features tight integration of ground satellite data and Microsoft&#8217;s own Azure AI into the simulator&#8217;s engine to generate near-photorealistic graphics.\u00a0<a title=\"Asobo Studio\" href=\"https:\/\/en.wikipedia.org\/wiki\/Asobo_Studio\">Asobo Studio<\/a>\u00a0is the lead developer.<sup id=\"cite_ref-31\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-31\">[31]<\/a><\/sup><\/p>\n<p>The game is Microsoft&#8217;s first simulator since\u00a0<i>Microsoft Flight<\/i>\u00a0in 2012.<sup id=\"cite_ref-32\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-32\">[32]<\/a><\/sup>\u00a0In addition to the PC release it was also released for the Xbox Series X and Series S, making it the first entry in the\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0series to be released for a gaming console. The Windows PC version of the simulator was released on August 18, 2020.<sup id=\"cite_ref-33\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-33\">[33]<\/a><\/sup>\u00a0<i>Microsoft Flight Simulator<\/i>\u00a0launched for\u00a0<a title=\"Xbox Series X and Series S\" href=\"https:\/\/en.wikipedia.org\/wiki\/Xbox_Series_X_and_Series_S\">Xbox Series X and Series S<\/a>\u00a0on July 27, 2021.<\/p>\n<h3><span id=\"Microsoft_Flight_Simulator_2024\" class=\"mw-headline\"><i>Microsoft Flight Simulator 2024<\/i><\/span><\/h3>\n<div class=\"hatnote navigation-not-searchable\" role=\"note\">Main article:\u00a0<a title=\"Microsoft Flight Simulator 2024\" href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator_2024\">Microsoft Flight Simulator 2024<\/a><\/div>\n<p>On June 11, 2023, during the Xbox Games Showcase Microsoft revealed a trailer for\u00a0<i>Microsoft Flight Simulator 2024<\/i>,<sup id=\"cite_ref-34\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Microsoft_Flight_Simulator#cite_note-34\">[34]<\/a><\/sup>\u00a0which was captioned &#8220;the next generation of the legendary franchise&#8221;.<\/p>\n<h2><span id=\"Add-ons.2C_customization.2C_and_community_involvement\"><\/span><span id=\"Add-ons,_customization,_and_community_involvement\" class=\"mw-headline\">Add-ons, customization, and community involvement<\/span><\/h2>\n<div class=\"hatnote navigation-not-searchable\" role=\"note\">See also:\u00a0<a title=\"Category:Microsoft Flight Simulator add-ons\" href=\"https:\/\/en.wikipedia.org\/wiki\/Category:Microsoft_Flight_Simulator_add-ons\">Category: Microsoft Flight Simulator add-ons<\/a><\/div>\n<p>The long history and consistent sales of\u00a0<i>Flight Simulator<\/i>\u00a0has encouraged a very large body of add-on packages to be developed as both commercial and volunteer ventures. A formal\u00a0<a title=\"Software development kit\" href=\"https:\/\/en.wikipedia.org\/wiki\/Software_development_kit\">software development kit<\/a>\u00a0and other tools for the simulator exist to further facilitate third-party efforts, and some third parties have also learned to &#8216;tweak&#8217; the simulator in various ways by trial and error. As for number of add-ons, tweaks, and modifications\u00a0<i>Flight Simulator<\/i>\u00a0can accommodate solely depends on the user&#8217;s hardware setup. The number is not limited by the simulator, and when multiple computers are linked together with multiple monitors and third-party software and controls,\u00a0<i>Flight Simulator<\/i>\u00a0enthusiasts can build their own realistic home cockpits.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft Flight Simulator\u00a0is a series of\u00a0flight simulator\u00a0programs for\u00a0MS-DOS,\u00a0Classic Mac OS\u00a0and\u00a0Microsoft Windows\u00a0operating systems. It was an early product in the\u00a0Microsoft\u00a0application portfolio and differed significantly from Microsoft&#8217;s other software, which was largely business-oriented. As of November 2022,\u00a0Microsoft Flight Simulator\u00a0is the longest-running software product line for Microsoft, predating\u00a0Windows\u00a0by three years.[2]\u00a0Microsoft Flight Simulator\u00a0is one of the\u00a0longest-running\u00a0PC video game series [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1000006249,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_themeisle_gutenberg_block_has_review":false,"footnotes":""},"categories":[6],"tags":[213,317,268,31,32,41],"gpa_developers":[319],"gpa_publishers":[320],"gpa_platforms":[63,64,65,66,70,71,185,72],"class_list":["post-1000006265","post","type-post","status-publish","format-standard","has-post-thumbnail","category-news","tag-games","tag-microsoft-flight-simulator","tag-pc-games","tag-ps4","tag-ps5","tag-video-games","gpa_developers-microsoft-corporation","gpa_publishers-microsoft-corporation","gpa_platforms-pc","gpa_platforms-playstation-3","gpa_platforms-playstation-4","gpa_platforms-playstation-5","gpa_platforms-xbox-360","gpa_platforms-xbox-one","gpa_platforms-xbox-series-s","gpa_platforms-xbox-series-x"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - 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